Rocket League developer Psyonix announced on Thursday that since March 2020, its Cars-playing-socker games will no longer support Mac and Linux players.
The post says that the game will still be able to be loaded into and offline Local Matches and Splitscreen will still be accessible, but anything to do with online won't. In the entirety of this article I have listed out in dot point form what aspects of Rocket League will still be usable after the update, and what features won't.
"There are multiple reasons for this change, but the primary one is that there are new types of content and features we'd like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we'll no longer support DX9 as it will be incompatible with future content," Connors explained.
"Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.
Epic Games-owned Psyonix announced that it will stop supporting Rocket League on macOS and Linux starting in March. Psyonix says it will release a final patch on both platforms that month that will turn off online features, which means you won’t be able to play online multiplayer anymore. You’ll still be able to play matches with your friends sitting in front of your computer, though.
Dropping support for two platforms is kind of ironic because Rocket League was the poster child for cross-platform online multiplayer games. Sony had long claimed that supporting cross-platform multiplayer between Xbox and PS4 would be up to the developers. But a Psyonix VP proved that was wrong in 2016, revealing to IGN that the game was “at the point where all we need is the go-ahead on the Sony side and we can, in less than a business day, turn it on and have it up and working no problem.” But that Sony hadn’t approved it. (Sony finally allowed cross-platform play for Rocket League last January.)
At the time, it was uncertain how long Rocket League would remain on Steam before presumably becoming an Epic Games Store unique on PC. If you bought a copy from Steam, you can continue to play that exact same copy online with a Windows PC.
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